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humn, for templates, you could check This Link, its got a bunch of templates for diffrent types of, unfortunately, one of the godot images is broken, but if you go here and click "Assigning properties to multiple tiles at once" you can see the one godot recomends just above it, its the standard template but personaly i prefer this one since i feel its the optimal one.

will the expansion be a seperate pack or an addon to this pack? *peers* now im curious! and will there be monsters and minions and npcs in it? =D

so those seperate tiles, how are they set up? like most tileset with the *entire* "first" set followed by the second and so on? or individual tiles with its entire animation chain? (gods i wish i could doo the 2 peering eye balls here xD)

Gosh, thank you so much! Somehow I didn't take notice of this message until now - I probably had the notification but could have missed it!
I will definitely include Godot compatibility as it's been quite a hot topic recently, and I'm always very happy to learn more stuff and systems.
Luckily enough the autotile you linked seems quite similar in concept to what I usually do, so it should be no problem to create similar assets!

And yes! The update has just been released as an add-on to the pack, included in the 14,99 price tag for the basic pack! If you already bought the pack, you can just come back and pick the other zip file with all the character art, featuring npcs, monsters, animals and big bosses too! :'>
Animations and attack effects are coming too, as it's been a common request! I've already made a bunch but I feel like there's a lot more to be done for a "starter pack".
You can find a little more about Adventurers & Adversaries here!

For animated tiles instead, you will find four "complete animation" tilesets, each with a specific frame from the 4 cycle. So basically if you have the tileset "cycle" between its 4 versions, you have the correct animation!

Of course let me know if there are any doubts