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The first three days saw us staring a new idea. We couldn't figure what would be fun with the given jam topic. After working for several hours on an idea the result was always lacking fun.

Then we came up with the idea that was easy to test and turned out to be quite fun - WASD Corp. relies on you going through easy platforming challenges with your control scheme jumbled. Sometimes up is left, sometimes it is not. We stuck with that idea and submitted it something like 40 minutes before the deadline.

Overall we're satisifed with the result and even wonder what can we do with the idea if we spend more time on it.