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I like the premise of the walking simulator - it's straightforward and effective. The story of the game is told through the environment and the scale really helps the player internalise how many people are disconnected. The idea of switching off and transitioning the sky to daylight is a nice metaphor for the unsung merits of going outside. Also, Unsorted Horror looks like great inspiration and an interesting game, and I'll have to try it out as well! 

Thanks for being a part of the Scream TV jam! 

- ryan