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(2 edits) (+1)

Picked it up for $6, it's interesting enough despite the lack of any graphics and played through to the ending.  Curious to see where it will go from here.  I'm sure you have lots planned but a bit of feedback from my playthrough.

-Caretakers are basically useless right now.  You pay resources and energy upkeep for the room...so the caretaker can maybe save you 1-2 energy late game.  This job definitely needs an expanded role.

-Medics are mostly only useful for new recruits.  I found that once a character got going with a job suited to them, injuries almost never happened unless you failed a story event.  Most of the time they sit around doing nothing.

-The two secondary buildings should have really have different add-on options instead of being able to build more infirmaries and caretakers.  You simply don't need three infirmaries/caretakers even if those jobs were more useful.

-Once you have a lot of characters the recruiting events become rare as your daily event will often be dating/sex requests.  I think there should be a way to pay energy to trigger an extra recruitment event once per day, or perhaps create a new job to have a follower search for new recruits.

-This one is minor, but the event/summary text box is off centre and requires you to constantly keep your neck turned.  If you're planning to put something there on the left later this makes some sense, but if not It would be nice if this were centered for simple ergomics.

Other than that, it's a decent start to the game I look forward to seeing what gets added in the future.

Hello, Ibgsloan!

Thank you for picking up the game & also for taking the time to leave in-depth feedback. Both are very much appreciated.

I'll keep your thoughts & impressions in mind as I continue to update & expand upon the game.

As a quick note:

Caretaker bonuses can be a bit of a slow burn, but over time they can really add up. Presently, the maximum energy savings bonus a single caretaker can produce (at the highest skill level + highest weekly performance) is 16%. But if you build all three Caretakers Quarters & expand them to hold 2 caretakers each (for a total of 6 caretakers), then you can actually net a 96% energy savings bonus at the maximum result. So, it can definitely be worthwhile to invest in them.