Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sounds great.

Visuals also good but I did find the text a bit hard to read, not sure if it's a 'me' problem though; I am on a standard 1080p screen. Maybe it looks better at higher resolutions? 

Combat does feel a bit lacking given it is likely to be your main focus. The first couple of run throughs, I didn't realize that the character followed the mouse and that there was no basic attack, only the charged attack.

Given the name of the game, it was not immediately clear to me what I'm collecting after eliminating the enemies, I think it's the little orbs that are the drops? Were there other drops/souls I should have been looking for? This might just be me being a noob but I found the next room difficulty scale to be pretty tough? I couldn't get past the next room and there were enemies that I just seemed to hit but didn't damage at all? And there were a lot of enemies all at once and there was no way to avoid the surround.

I did find a bug on the next room, I could get out of bounds by going down towards the door.

Thank you for the great written feedback.

The text is a result of scaling up a low resolution three times their size. This is done to get that retro feel in the pixels. The drawback is that fonts can appear as they do in the game. Given more time we could work out a font that draws better in low pixel counts.

Combat is special. We were aiming for a different type of combat with the need to charge up. And I think that with some tweaking and rework we can get the charge-up to feel good. Bur right now, it is for sure rough.

The MC collects souls. We were not able to make this super clear to the player, the small whisps/orbs that enemy drops are souls captured by that enemy. And then you have the enemy soul that you write contracts for. Each time you kill a certain enemy, you collect its soul. The souls then get turned in to complete the contract and write a new ones.  Each contract boosts the MC before turning the souls in. So you only need to turn in the souls to start a new contract and keep the power from the previous. 

If you don't have signed a second contract before the 3rd room you are probably gonna die. One point in charge up and some damage and crit seems to be a good combo.

And I thought I patched those doors tight!