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I understand your points of view perfectly. I really appreciate the feedback.

Honestly I don't think I will make the clues stand out more, I wanted to make you guys pay attention closely to details and give you a nice sense of satisfaction when piecing them together. Maybe I'm wrong on that, but personally I don't like it when games treat you like you're stupid and hold your hand all throughout.

Anyway, again, I really appreciate your feedback and thoughts on the game and I'm happy you liked it. Your guys' comments mean a lot to me.

(+1)

Just played the new build! Couple things I noticed:

  • I think Left Shift to run still isn't working, I tried and couldn't see it do anything
  • I think the secondary interaction button (e.g. middle click) still needs to be used in a few places, namely the "murDerer" note (to exit out of the note) and when the character give you the picture with his hands out, I wasn't able to exit out with "E" during those interactions
  • I got a "Fatal Error" hard crash when switching to when the floor is all red / veiny, I had assembled the human all except the head before looping at that point, not sure if I broke something 

Hey man, thanks for playing. The interaction issue has finally been sorted out with the 4th patch, I couldn't find the issue but now it's fixed.

The fatal error is to do with the plugin I'm using for footsteps, it has a bug. There's nothing I can do about it, unfortunately. The good news is, it happens very rarely. The bad news is you were unlucky haha.

About the sprint, it's not supposed to be "working" from the start, as it's an intended mechanic, but I've added a hidden "speedrun" button in the options that toggles sprint on. Just in case you guys want it.

Thanks again for playing, man.

God bless.