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(1 edit) (+1)

Hey there, thanks for the response! Wanted to follow up on a few points:

You CAN use the gun, but that's for the end. I won't spoil it, but you'll know it if you reached the end

I definitely get this, but I think this feels inconsistent with the sprint functionality -- if you force us to not be allowed to sprint until the end of the game, wouldn't it similarly make sense to not allow us to shoot until the end of the game (or vice versa -- allow us to sprint at the beginning and then also shoot)?

EDIT: Saw in the latest build you can sprint from the start! Cheers on this -- I think this makes things much more consistent now.

The combination lock is fairly simple, but you REALLY need to pay attention to small details. Trust me, I have hidden all the 5 letters throughout the game. Some papers, some scrolling led lights, you name it..

Thinking back, I do indeed remember seeing letters on different clues here and there, but I think the issue was it wasn't clear to me that they were important at the time. When you get to the combination lock, you might realize that you missed some clues along the way, but now the only way to re-visit those clues would be to start the game from scratch -- you can only really "revisit" the last character for the lock as it's on the body once you're at the combination lock part.

I think if the letters had contained a bit more "this is important, mark this down perhaps for later" aspect to them, I would have noted them -- e.g. on the piece of paper if it had been written in blood and circled with a ring of blood (similar to the body later), I would have probably thought it was important, vs just written in black ink (I originally thought  it was perhaps just the model artists "signature"). You can't obviously mark in blood things like the scrolling LED signs (I thought they were zeros actually), but I'm sure there could be some sort of way to highlight them to make it clear they are important.

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Just want to be clear here too as well that there is a ton to love in this game -- the graphics, the aesthetics, the atmosphere, the creepiness, I think you hit a lot of this stuff out of the park -- these are just some thoughts that took me personally out of the game, if you will.

I understand your points of view perfectly. I really appreciate the feedback.

Honestly I don't think I will make the clues stand out more, I wanted to make you guys pay attention closely to details and give you a nice sense of satisfaction when piecing them together. Maybe I'm wrong on that, but personally I don't like it when games treat you like you're stupid and hold your hand all throughout.

Anyway, again, I really appreciate your feedback and thoughts on the game and I'm happy you liked it. Your guys' comments mean a lot to me.

(+1)

Just played the new build! Couple things I noticed:

  • I think Left Shift to run still isn't working, I tried and couldn't see it do anything
  • I think the secondary interaction button (e.g. middle click) still needs to be used in a few places, namely the "murDerer" note (to exit out of the note) and when the character give you the picture with his hands out, I wasn't able to exit out with "E" during those interactions
  • I got a "Fatal Error" hard crash when switching to when the floor is all red / veiny, I had assembled the human all except the head before looping at that point, not sure if I broke something 

Hey man, thanks for playing. The interaction issue has finally been sorted out with the 4th patch, I couldn't find the issue but now it's fixed.

The fatal error is to do with the plugin I'm using for footsteps, it has a bug. There's nothing I can do about it, unfortunately. The good news is, it happens very rarely. The bad news is you were unlucky haha.

About the sprint, it's not supposed to be "working" from the start, as it's an intended mechanic, but I've added a hidden "speedrun" button in the options that toggles sprint on. Just in case you guys want it.

Thanks again for playing, man.

God bless.