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How "random" does each version of the randomly generated world feel?

I think you all did great with the random world generation, I can clearly see all the time and effort you put into it coming through. I hope in the future there will be more reasons to venture out and explore the map more

Does the world present a challenge to navigate or explore?

No, the trees and other obstacles were spaced out plenty enough to freely explore the map, even looking for the bridge to cross the river was nice and easy.

Does the Blood Bear feel challenging to fight, especially the first time?

No, especially because the player can spam shooting the bow when the mouse cursor is over enemies the bear and rabbits go down fairly easily. I would definitely recommend increasing the bear's speed or giving it some other mechanics like a charge attack to make the fight more dynamic.

Do the theme and genera of the game match the art presented?

Yes, thematically the whole game fits together quite well, nothing feels out of place.

Did combat feel good and enjoyable? Did the AI feel "intelligent"?

The combat feels a bit too basic, it would be nice to see something like a charge shot mechanic for the bow, where you could hold down the shoot button to charge up a more powerful shot. The enemies felt quite good actually, the rabbits roam the world as one would expect and the bear chases down the player as expected, I did not see any pathing issues.

Did you encounter errors while playing? If so what were they?

Some weird graphical effects when walking around one of the ponds of water, looked like the grid lines of the tiles were showing, other than that I'm not sure if it is intended for the player to be able to fire the bow super quickly when the cursor is over an enemy. 

Other comments

This looks like a great foundation to work on, if you can moving forward give the player more dynamics to work with or otherwise add more enemies to the world this seems very enjoyable.