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Very catchy soundtrack and funny cutscene. Cool visual design too. A couple minor bits of feedback: I think it would improve flow if dying restarted the level instead of returning to the menu, and personally the hitbox placement on the enemy attacks seemed a little unclear to me. Good work!

Thank you very much, all feedback are welcome and for the next times I'll be more aware of it.

My guess about the hitboxes is that the 45° camera (instead of the 90° we thought in the beginning) changed some dynamics with the hitboxes and thus I should've moved them a little bit vertically (either up or down) to compensate the difference in perspective. Note taken :D