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I think this was my favorite interpretation of the theme yet! An elevator door would have something different behind it every time it opens! Clever!

I had fun right off the bat! I like the idea or running to and from the elevator and having to collect things to progress.

Two ideas / pieces of feedback:

  • the dash felt like it went too far too fast and made it feel a bit jarring
  • i liked seeing how much oil there was to complete each level, but wish it showed me how much I had already collected
  • I think it could also be neat to see some overall progression between levels too. Something that shows how far you are across the earth, (and you can estimate how much oil you'll need to get there), and then maybe that opens up the possibility of not having to get every can of oil from each floor. And adds some extra level of player choice based on the danger of the floor you're on. For example, "Oh I have enough oil to get to the next floor so I'll skip this floor cuz it looks tough", or "Oh, this is a really dangerous floor, I'm just going to go for one can of oil here"

Just some thoughts. Regardless, great work! May be my favorite so far! Good theme with a simple and engaging gameplay loop!