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Thank you for the kind works. I am glad the two of you had fun! I knew the controls would be a concern, but since the game didn't have any element of urgency, I let them be a little unintuitive for the sake of the visuals.  The same is pretty true for the shade mechanic. Code wise the rules are consistent and I tried to build the rooms and art to fit those rules, but I think it was ultimately not very intuitive. Either way I am glad you were still able to enjoy it