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(+1)

Oh sorry lol, I assumed you hadn’t used a springarm since the camera behavior usually indicates that. My bad! I shouldn’t be making assumptions about other people’s code.

And yeah I also had issues on the web when not fullscreened. It’s like it was centering the cursor incorrectly, so the camera would constantly be turning to the right. Didn’t happen when fullscreen was enabled though, so I was still able to play. Could be an engine bug honestly.