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(+1)

It's hard to rate a protoype which I couldn't beat. You have to work on performance if you want more player to enjoy you project in the future. I believe it's impossible to precisely maneuver from star to star in less than 20 fps. 

You also need to change first level cuz to beat it I had to jump around and climb over the wall to get the second block. If I put the star on the pedestal just as the game wants the door moves slightly and it's impossible do go under it, especially without crouching. 

I am sorry I can not tell more but this is as far as I got. Good luck with this project, I see some potential if you work on performance and on level design

(+1)

Thanks for playing and the feedback. That is unfortunate that the door did not move enough to get through. I have tested that multiple times and it works fine, I guess it is because of the low FPS. I am still new to Unreal Engine, but I will try to find a way to optimize the game.

I don't know much too but I think unreal has a method or whatever which updates not every second but every operation of physics engine. If you don't know what I mean look up FixedUpdate in Unity. If you worked with unity you should know about normal Update and FixedUpdate, one updates every frame and second with fixed interval. 

And optimalization, maybe turn off some graphic options or something. Like blur or antialiasing. Or create an options panel. Or my laptop is too weak to handle your game. heh

Thank you for the suggestion. I am not using physics to move the door just changing the transform location. But I try to find the equivalent of a fixed update to unreal blueprint.