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i see, interesting idea, but an exclamation point might a bit too obvious

There's already some kind of hint for that, actually, but it's not really obvious. The enemy stops bleeding around a second before they're back to a normal state.

I think the solution would be to either tell the player about that beforehand or make them stop bleeding earlier.

(+1)

but from hits blood splash happens, so if hit so much fast it unable to see when bleeding stop

yeah, thats a good point