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The mechanic receiving intel on a mission was a great use of the audio challenge! I also loved the visual presentation, and the variety of locations that Q goes to during the mission. The parachuting segment gave a bit of trouble the first two tries, so I think having Q fall a bit slower would make reacting to the mines easier. The dark section was especially good, since it emphasizes how much you rely on your handle to guide you through the level.

(I don't know why I was convinced our handler was going to lead us into a trap near the end - was I the only one thinking that?)