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(+1)

First off, I'd like to say how much I love the novel, it's simply wonderful - I also praise the poetic style of it's literature. I am just starting, but so far its a job very much well done so far mate (storywise).


That said, I do have a bit of a rant regarding the explanation of the card game mechanics, as I feel the tutorial was not clear enough and is not as intuitive as I thought it was - Initially i thought the game was simple, thinking cards played must beat the (OPONENT'S) adjacent cards in value - Yet, I just now played the 1st match against the fox red haired girl and I should have won as I beat 4 of her cards (whilst she only beat 2 of mine - I triple checked as it was so odd) - yet it said that it was a tie!

- After checking every way possible, I came to the conclusion that the only way for that to be possible is that her cards beating her own cards would count as well, giving her 4, (but that friendly fire didn't apply to my cards, otherwise I would have had 5 winning cards ??)

I ended up clicking the screen by mistake and it went on to the next screen (rematch as it was a tie) - so i couldn't take a screenshot.


This brings me to request from you 2 important additions:

1 - Please add a triump sumary at the end of matches that sort of highlights the winning cards so you can count them, and understand who won AND WHY? (Please this is so important!!!)


2 - Also, if you can add a way to backtrack/return to previous screens (as if you click anything by mistake that's it, you cant go back unless you saved)


PD. If you can provide a walktrough at some point it'd be much appreciated. 

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BACK AGAIN WITH SAME ISSUE


I was able to take a screenshot this time - In this example the NPC starts the game with card #0 lower right corner -> I play then #1 (above it)

she plays upper right corner -> I play #2 (left)

she plays upper left corner -> I play #3 (below it)

Then she plays middle bottom -> I play #4 (lower left corner)

She plays center - end game. 


HOW DID I LOSE??? all my cards beat her cards, yet only 2 of hers beat my first 2 cards (#1 and 2) ---- also on the overall math my cards beat more  in all directions within the square.

is this a bug? - I dont get it, its so frustrating.


(+1)

Hi CoE-World, thanks for playing the game!! Very happy you like it :)

Let's go by parts.

- You are playing an older version, if you want try https://deviantdreams.itch.io/echoescardsofdestiny-feb-2024-version it has a revamped arena UI and cards with higher resolution and more playable days. It also has a score track in the game so it's easier to keep tabs on the score

- That said I think it might be a bug that is also present in this new version, it was only reported to me last week :( so I'm working on a fix as we speak

- From what I've seen from the screeshot you should have won so it definitely seems like that bug. However don't forget the player going second starts with 1 point already as he places less one card. This is a little better explained on the newer version, but I definitely need to revamp the tutorial itself as a bit lacking instead

Try the newer version and see if it helps a bit since I think the bug is less prevalent there :)

(2 edits) (+1)

Thank you for the prompt response!

However, I now know I was the one in the wrong as I had missunderstood the game.


Yesterday I decided to restart the game to review the game rules, and I noticed that it felt like the tutorial mainly focused on talking about how your cards must beat the oponent cards in value (in whichever direction is used) - HOWEVER, at the end of the tutorial it makes a rather quick/vague mention of  what (I then relized) is the actual goal of the game >> to capture cards!

I had missed this completly, as the main focus of the tutorial was in explaining how it was important to beat the oponent cards in value (as the tutorial only shows an example of your card vs an opponent card), and it didnt even mention the change of color in the edge of the cards (I honestly hadn't even noticed it before)

- Yet the tutorial (of the version I played) missed a few things that I believe are important for players like me that haven't tried this type of game rules before:

1 - Emphasis on the goal to keep cards captured, and not just capturing them the one time (as ppl may think like me, that the goal is just about the card's value being the highest in the adjacent directions)

2- Explaining that ALL cards (both yours and the opponent's) can be recaptured. - (simple, yet super confussing if not clarified, as the card's thin color change can be easily ignored for simple minds like mine, hahaha - for real though.)

3- Finally, as you mentioned, maybe also an emphasis on the fact that at the end of the match the player that keeps a card in their hand (always 2nd player) will always have that 1 card counting as 1 more captured card to their favor.

Remember mate, it's people like me the reason why they always put instructions on the shampoos!


I will proceed to restart on the new version, thank you so much for your advise - I know this was a long comment, but its only because I really admire this game so far, I think is great - loving the MCs commented thoughts after getting to the bedroom at night showing us his current state of mind - obviously this is a visual novel, but nowadays most only focus on the game rather than the story - but this one is def on the right track - Thank you so much for that!

Please keep up the amazing (and amusing) work! - Cheers :) 

(+1)

Wow, thanks for all the precious feedback!!

I never realized I didn't mention that the point was to capture the cards or that can be recaptured. That was a major oversight. I re-read the tutorial part as someone who never played Triple Triad and your points are super onpoint!

I will make sure to revamp the tutorial for the next version (0.2.5) and input all the feedback you gave me on it. Again thanks for the very well organized feedback!! :) and I hope you enjoy the newer version even more!

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