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Hi Hymeji, thanks for playing the game! I can see the similarities with those games. The idea I had for this game initially was that you would dodge bullets and sometimes it would switch to an input rhythm game like in those games you mentioned. In this case, it was going to be inputs based on any key on your keyboard, since I imagined the ship shooting back to the beat by pressing buttons on a control panel.

Also, I woke up an hour before the jam’s deadline and luckily you posted and addressed this restart issue lol.

For some reason when making the restart functionality, the only thing I checked was if enemies still shot bullets and were still synced, not if the main enemy was moving or not.

So, you saved me from having a somewhat game-breaking bug before the jam’s deadline! (Hopefully speaking about this, there aren’t any more)