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This game right off the bat has a great soundtrack to it! The colors, and presentation is consistent plus the animations are extremely charming. Now you aren’t kidding when you say that timing the jump is crucial, and honestly most of my deaths are from failing those jumps. It makes it challenging to traverse this alien world, and I think that difficulty should stay. Yet I find it weird that I can’t utilize the jetpacks features if I’m in a freefall. The ability being linked to the jump makes it strange to learn at first, but you do adjust to it. Enemies hurt boxes also linger a bit after their deaths making for some cheap blows to the limited health pool. The game however is designed to be challenging,  and I really appreciate all the small details of the world. Especially all the helmets in the pits, despite what it insinuates.