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The lockers are not the key.

Deleted 89 days ago
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Okay, but it's just that the arrows are all pointed at this specific area in the start and the whole 4-step "we cause needs" spiel and the follow up responses led me to believe that talking to the locker quartet was important to progress this stage. I'm really kinda stumped on what to do next.

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I hope there's nothing buggy going on with the game's code (i'm playing the latest feb 14 update) but I have no idea how to progress from the "cause need" part of the office maze and i'd like a hint to do so please

Try navigating the looping halls.

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A tip: its about the arrows not the locker quartet (keep in mind of what the mouse with the red paint brush says)

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I'm following your advice but I've been going down this hall 30 times and there's no change happening

*vid not here*

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Okay, Cubit commented on my video and helped me out. I'm out of that hellscape. Thank you everyone for your help. Now I shall continue to the clock puzzle, which from what i hear from everyone, is extremely easy and chill and requires no help or thinking whatsoever

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HELP I LITERALLY GOT STUCK LIKE WHAT DO YOU DO IN THE CLOCK PUZZLE LIKE I HAVENT EVEN FIGURED IT OUT ITS BEEN A WEEK AND I NEED MORE OF THIS SILLY WORLD SINCE THIS GAME IS REALLY CHARMING TO MY BRAIN

You got some rubber duckies from the briefcase. 1 bad one and 4 normal ones. Do what you will with that info.

look it up on youtube. there may be something

I FIGURED IT OUT IT JUST TOOK TO LOOK THE ANSWER UP :(