Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

a. Yes food mechanic will be added. Basically water replenishes the resource they produce and corn will replenish their health (which will slowly deplete over time.

B. I've thought about that maybe the fire slowly get less bright and needs to be refueled.

C. Yes this will happen. Probably soon. See one of my previous dev logs about it.

D. Yes i will probably show a daily resource drain some where.

E. There is going to be several management items to set limits and do more micro manage stuff for those that like it. I just need to think about how it will work for those that don't.

F. Yes that mechanic is in place already. I just haven't added much to it yet

G. Yes I've gone back an forth about this. I've thought of just pure pumps that slowly get oil or turning corn into oil or having locations on the map you have to repair or refuel and defend over several waves of enemies choosing to risk a harder wave or leave with what oil you got.

thx u for the reply.  I shall await these implementations. and look forward to continuing to supporting ur game.

Thanks!

(1 edit)

Regarding special locations and general accessibility of items. Maybe the size of the overworld could be used for that.

Right now outside of specific points of interests there's little reason to travel anywhere since all resources are accessible near home. Would be interesting if some, the less basic of them would be nearly impossible to acquire in the wild aside from occasional resource node once in a blue moon (together with loot drop adjustments as skellies certainly drop too much rubber, oil and electronics for how primitive they appear to be, living in ruins and whatnot and stone protrusions seem to be 50% made out of pure metal at times) with some areas all over the world where those defendable oil rigs, metal wrecks etc could be found.