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I'm mostly an Unity Developer, which uses C# as its main programming language, although I also know how to program in Python, C++ and HLSL/GLSL.  I'm also getting used to using Godot's Engine and it's GDScript + C# software architeture.

I've participated in many GameJams over the last 2 years, with many of my Games being simple hypercasual games. I've gained a lot of recognition for my work in the GameJamPlus competiions, to which I've worked amongst a very talented group and together we've received in total 11 awards for the games, those being Itsy Bitsy Spider and Friends and Amazon Blocks.  For this reason I think I work better with gamedev when I'm teamed up with someone. It took 11 GameJams to finally reach to this experience of winning something :')

Despite that, I still have a looooong path to walk through and I've got a lot to learn both as a programmer and as a tech artist aswell.

Depending on the Project, I mostly prefer to use the Aseprite for PixelArt games, as the style is a lot simpler and quicker to do, especially in 48-72 hours gamejams, but if it's a 3D project, I try to use Photoshop, Blender and the Engine's Built-In Shader Tools, if we want to add those to the game.

My idea for the GameJam theme was to try and create a Relaxing Tower Builder game, in which you had to build towers using primitive shapes. 

At first I was thinking of trying to make the gameplay to have each tower that you create shrink down overtime while the spawning shapes would stay the same size and it would be an inifite loop until you we're satisfied with your creation. Unfortunately I messed up with my times and organization for the GameJam and I wasn't able to execute this type of mechanic flawlessly, but I'm happy with what I made here with this game and It's the old saying of which "It takes up to 10-20 Bad Games in order to make the One game that will be great and realized" and no matter how bad the game ends up being. We laugh at the mistakes, we learn from the experience and we keep sailing forward to the next amazing adventurous GameJam!

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That's quite an impressive repertoire, definitely keep up the good work! And that's very true, consistency is by far the most important thing I feel, the more you create, the better what you create will be. I'm also a big fan of casual games, so taking that to the next level is absolutely admirable.