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(2 edits)

I'm super new to godot, so I could very well be doing something wrong.

Here's the error that I get when I try to enable the plugin: 

Unable to load addon script from path: 'res://addons/DatabaseEditor/DatabaseEditor/plugin.gd'. This might be due to a code error in that script.

Disabling the addon at 'res://addons/DatabaseEditor/DatabaseEditor/plugin.cfg' to prevent further errors.

That is a generic error, there is not much information there. Sometimes godot fails to open a plugin due to cache or import issues. This is usually fixed by closing and opening the project again or deleting the folder named ".godot" in your game folder, and when you go back to the editor it should start re-importing all the assets and should no longer error.

I got it working, thanks for the help!