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Sweet game with a uniquely endearing concept. Art's delightful too, particularly shining in the backgrounds. Unfortunately, the faults in this really bog it down from what it could very well be. On more technical terms, the game tends to lag behind with input; sometimes text wont progress when pressing, only to jump forward by 2-3 upon further clicking, creating a bothersome necessity to keep checking the dialogue history. I also believe that skipping such vast amounts of time so quickly was a bold move, a bold move that sadly didn't pay off, imo. It feels brash, and it feels like we're missing out on much needed character development. While I can understand the intent of wanting the MC to feel bland enough to project onto, I felt some of the dialogue choices felt a bit too bland. Furthermore, I feel most characters, aside from the love interest could use ALOT of development; especially the girl friend! She feels very one-note, unfortunately; cliche, almost.