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Thanks for the feedback! To answer your points:

1 - "I've just upgraded to 0.1.1 and lost all the previous rewards. "

That's strange, you should always keep your progress from update to update. Are you using PC or Android version? On PC it should work automatically. If it didn't, and if you still have the back up Save folder, do this:

1 - where you download the update, inside the "Game" folder, delete the "Saves" folder.

2 - On windows explorer, type:

%APPDATA%/RenPy/deckedinlove-1646232969

on the address bar: you should go to the other folder that has your saves. This folder should have a sync folder, a ".save" file and a "persistent" file. Delete them all.

3 - copy your backed up "Saves" folder to the same place place where you deleted the "Saves" folder in step 1.

4 - Start the game;


On android, you need to: 1) download new apk file, 2) click on it, 3) select "Update".  As far as I can tell, that keeps the old progress. Do NOT uninstall the old version first, that will make you lose all the progress!

If you want to make sure your progress is saved before updating on Android:

1. connect your phone to your PC and go to: Android\data\com.mrsilverlust.deckedinlove\files

2. Backup the folder named "Saves"

3. Update the app

4. After updating, go again to: Android\data\com.mrsilverlust.deckedinlove\file and past the backed up "Saves" folder there

5. Play the game with your old saves


2 - "Have the choice from more than 3 items would allow greater freedom to build a specific type of deck, but it might make the game boring once you'd worked out a winning strategy. "

I agree. The compromise I found is that you can spend EX to reroll and the items and get a new chance to pick a new one. The EX cost will increase the more you use it, though. And you can't use it later on. I think having to balance these options makes the game more interesting for the player than just giving them more options while picking items.


3 - "Playing on android its sometimes hard to do a long press and read the popup."

Yeah, I did my best to make it as user friendly as possible on android, but it's a bit hard. I'll see if I can improve it a bit with your suggestions. The hard part is that the game engine wasn't really built for Android, it may not be as straight forward to implement your suggestions. But I'll investigate if it's possible/easy to do that.


4 - "It would be useful if there was a way to see the love calculation and all the different affects being applied. Once you get to the higher levels there can be quite a lot of things going on. "

While I agree with this, I'm not sure how to implement it. The game interface is already quite full, I wouldn't want to clutter it with more info. I'll think about if I can find an elegant way to improve this aspect.


Thank you for all the suggestions and comments, it's really appreciated!