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(+2)

The pixel art and animation is charming, even if the zoomed shot of the spaceship is a bit phallic.

The horizontal spacing in this game is wonderful and feels fun and bouncy.

The vertical spacing on the other hand. Well I'm happy there isn't a death count. ;'^)

I keep bonking on thread the needle lasers, and it took me forever to figure using the dash to cancel my Y velocity, even still, the jump feels right, but fall down farther into a pit with even faster acceleration feels really hard to pinpoint correctly. The difficulty curve feels ok for everything except the super tiny lazer walls.

Thank you for the feedback! I had to rush the development of the last levels, so they are the ones that i tested the least. Your insight on the "vertical spacing" is very useful, and i agree with you. I will try to improve the game after the jam. Again, thank you for playing and dedicating your time!