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(+1)

This is really great work… love how many interactions you added.

A block or dodge, or even the ability to meditate in a safe place and slowly heal, or a presave, would make the combat easier to get through… the enemies have a good amount of health, and very large hitboxes on some of their attacks.

The floating eye onis are fairly easy to get once you realize how slow they move, but their auto-damage without an attack animation is frustrating.

I really appreciate how the tutorial level was designed - quick, clean, but with dynamic reveals - but I couldn’t find the path through level 2 after a couple of tries where I kept not finding keys and dying to the big guys…

The art style, music, and overall production on this is really impressive!

(+1)

Thank you for the great review, Sustrato.

We'll consider these ideas as we build on the prototype. It's always great to get a fresh perspective and help catch things we missed.

Did it run smoothly on your computer? We're thinking of converting the game to pixel art to enhance the performance.

Thanks again for the great tips and let us know if you can think up any other changes you'd like to see!

*Things we're working on for the next version include: 

-a block/parry system

-improved and added animations

-checkpoints/saving system

-items merchants and a purpose for the soul gems

-extra functions and improved dialogue system  for NPCs to help guide the player

-improved performance/smaller file size