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(3 edits)

I can't get the TabContainer to work. After setting up the theme, I get the default godot TabContainer look for my node. Any idea why that is and how I can fix that? This is also the case for the radio button.

It would help a lot if you could include the scene file of the colored theme(s) in the zip file.

Thanks in advance!

(I'm on Godot 4 and used the v1.2 Godot 4 version of your pack)

I'm working on improving the look of the TabContainer for Godot 4.2.1 now. Will update soon.

When will you update the theme? The latest version still doesn't work. Another question: In the screenshots there is a thick border around the window. What kind of UI element is it? Couldn't find it in the theme. 

I managed to fix it. It's in the version 1.3 download.

The thick bordered thing is probably a PanelContainer?


Alternatively you can easily override the look for a specific control by overriding in Inspector:
Theme Overrides/Styles/Panel, then add a StyleboxTexture and apply the 8x8_ui_elements.png or a color variation as an AtlasTexture, then select the region you want.

(1 edit)

Thank you, the overriding worked. I love your theme but I still have problems with the radio buttons(among other icons): the right radio button textures are shown in the PopupMenu of a OptionButton, but the radio button icons are totally blurry, as if the texture filter is not set correctly. But I checked every single setting and explicitly set the filtering but it didn't help. 

I have no more ideas left as to how to solve this, I feel like I tried everything. Maybe you have an idea?