Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Controls are surprisingly well done in this platformer. There is modular jumping and grace jump. The only blunder is when you hit a wall running forward you cannot jump. So you have to jump first, then press forward to go over a climbable wall.

The procedural generation should have a standard, hazardless starting point.

Interactions with the AI racers are not particularly enjoyable, as they hamper you but you have no effect on them. You can avoid this problem by running ahead and not making mistakes, which is fairly easy, but it does make the experience pretty uneventful.

There is a gif here showing the protagonist wielding a gun, but I never experienced that. I got killed by pits or a the laser. The furthest I got was 10000 points and then I got bored. I tried to kill the AI runners, but as they fall into pits they teleport.

Graphics are coherent. Not necessarily pretty, but they work. There is what seems to be a visual glitch where the map tiles meet.

The music loop is too short and repetitive.

Hi, Thanks for the valuable feedback. Im not much of a musician and just beginning my gamedev journey. As for the gunner, the game is a lie, you need to find the lie