Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello,

These typos are like cockroaches; they keep coming back!

Details can be scrolled horizontally using the mouse wheel.

Indeed, I am not a native speaker of English, but with every mistake, and with wonderful people like you who would help, I become better at it.

Typos and grammar issues are not an urgent thing to fix since they are not game-breakers. They will get fixed along with regular patches.

As for pressing tasks, yes, it is intentional. Pressing tasks are relatively far easier than others and can be completed faster.

If you have the time, could you give me your feedback on the new fixed prices of hardware and HQ store times after the fix? Do they still seem ridiculously expensive (unfair)?

(6 edits)

1) By "they keep coming back" you mean the code reverts fixed typos or something like that? 

2) Oh. I just saw that.

4) and 5) Understood.

6) They aren't ridiculously expensive anymore! However, I found out that the cost of the next hardware in HQ store is multiplied by 1.155 instead of 1.15.

Also, I think the "Impossible" difficulty in G.A.I.A. hack challenges should be renamed. Even though these are harder to complete, they're theoretically possible. 

"Nxor gate" should be "Xnor gate". 

1- no, just a metaphor.

6- not a bug, intended.

7- Yes, (they're theoretically possible). However, since they are extremely challenging and their purpose is basically to forcefully increase the threat level, if the player manages to block one, its current name will make it more gratifying to block!.

8- Got it.

(2 edits)

1) Did you forget to fix the typos? If not, what happened?

3) I still think it should be renamed, probably to "Very/Extremely Hard" or "Nearly Impossible". The fact that these challenges are theoretically possible makes "Impossible" exaggerated.

As for the different abbreviations for orders of magnitude, I still think that "Qi", etc. should be used. Even if "aa" is easy to read, it does not really represent the actual order of magnitude because of the completely different name. If that change succeeds, the name of the achievement "abnaire?" should be changed to "Sextillionaire".

I am against a planned addition of languages; inaccuracies might exist in languages that aren't your native one. A comparison between tools for translation: https://centus.com/blog/is-deepl-accurate https://www.makeuseof.com/chatgpt-vs-google-translate-which-is-better-at-transla... (Yes, I know nothing is perfect)

Also, sorry for saying it again, but some references to "G.A.I.A." lack a fourth and final dot.

1- All the typos that you have reported, plus a few more, have been corrected. What I meant is that whenever I think there will be no more typos or anything regarding the game's text, some typo will pop up somewhere!

Do not worry about the addition of languages. Whenever their time comes, I will find a native speaker of the targeted language to do the translation.

As for the naming of 'orders of magnitude', I'm going to stick to the current names. The same goes for 'Impossible'.

(1 edit)

2. I was thinking that, but after more thinking I believed you couldn't find native speakers of the targeted languages.

3. Did you already know about the more common abbreviations even before thinking about "aa", etc.? Will you ABSOLUTELY stick to these names? Like no option to switch between your and the abbrevations in the Pastebin I sent in my first message? 

Yes, I did know about more common abbreviations before implementing the current naming system, and I explained exactly why if you would go back and read.

And if I am ABSOLUTELY not going to change the naming system, my answer is:

If the current system solved the issues I listed previously in my answer, especially when I want to add extremely large numbers, then why bother to change?.

I can give some abbreviations for large numbers. 

dr: C

ds: UnC

dt: DoC

du: TrC

dv: QaC

dw: QiC

dx: SxC

dy: SpC

dz: OcC

ea: NoC

eb: De(cicentillion)

ec: UnDe

ed: DoDe

ee: TrDe

ef: QaDe

eg: QiDe

eh: SxDe

ei: SpDe

ej: OcDe

ek: NoDe

el: Vc

em-u: Un-NoVc

ev: TgC

ew-fe: UnTgC-NoTgC

ff: QagC

fp: QigC

fz: SxgC

gj: SpgC

gt: OcgC

hd: NogC 

hn: DuC

10^903 would be TreC, 10^1203 would be QanG, 10^1503 would be QinG, 10^1803 would be SesC, 10^2103 would be SptG, 10^2403 would be OctG, 10^2703 would be NonG and 10^3003 would be Mlnln (one of Jonathan Bowers' -illions [the actual name is millillion or millinillion). 10^2595 would be QaSxgOctG. I definitely understand that you will keep the current abbreviations, especially more so if you're concerned about or dislike long ones. Your third point in the message where you explained why you're using the current abbreviations makes sense, as "zzz" requires typing three letters instead of a high number. However, there's the hypothetical scenario where someone who plays Console Idle and at the same time is curious about the actual orders of magnitude that in the game are represented by "ar", "aff", "ck", "bl", etc. Even if it's unlikely to happen, that's not 100% guaranteed, especially when you're not in the lives of every single Console Idle player.

I can always add an option to switch between naming systems for the curious players.

However, given the long names such as QaSxgOctG, this thing will be ugly when being displayed, such as when hovering over a hardware, or in store, and because of how big it is, it will cause breaking points on some small screens, making it even worse.

Finally, imagine such names being displayed in achievements, players will not catch which number is bigger.

(2 edits)

As for QaSxgOctG, I don't think I'll ever get to see that amount of credit unless you go really crazy. Only by 1^426 we'll see acronyms with six letters (UnQagC).