Wow, we got lost in this world - we’ve never wanted to be a mob bosses more! So immersive and aesthetically rewarding. We struggled a bit to figure out how to get going initially.
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Cosa Nostra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.462 | 4.462 |
Writing | #4 | 3.615 | 3.615 |
Overall | #5 | 3.423 | 3.423 |
Audio | #6 | 3.077 | 3.077 |
Mechanics | #11 | 2.538 | 2.538 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The art and the setting of this one grabbed my interest. Unfortunately I couldn't seem to figure out the gameplay, or how to progress. I'm not sure how much content or story the game contains, but as is I could only read the descriptions of everything around the room, and sew a suit. Once I made that suit nothing seemed to happen, leaving me feeling lost and confused. Was I just missing something? Or had you run out of time and this is all there was? If it was a case of the game being incomplete, it'd definitely have been good to mention that on the submission page or in the game. I found the suit sewing system to be very confusing. I guess a lesson to take away here is that gameplay and mechanics should be in service of the greater experience. It felt like there was a desire to tell a story here, but because of the clunky mechanics I couldn't experience that. High fives for the eye catching art and the interesting setting!
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