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Damn, I’ll have to come back to this one. Really cool core mechanic. It’s really rewarding to completely absorb most of an attack pattern with careful dashing. I also love games with a big charge-attack. I love how the 3-stack charge attack deals way more damage than 3 1-stack attacks.

My only real frustration with the game is: It’s actually really hard to intentionally get hit by a bullet. Most of my frustrations came from just barely dodging a bullet while TRYING to get hit by it while dashing. It might be worth adding some kind of hidden assist where your hitbox grows a little when dashing (but only to same-color bullets nearby). Otherwise, when playing with a keyboard and thus only having access to cardinal-movement, it feels a little harder to intentionally get hit by stuff to charge up. That was my biggest difficulty with the ‘core’ fight, a lot of the bullets would just whiz right by me.

Really cool game though. The core mechanic of absorbing-through-dashing is genuinely really interesting and rewarding to learn.

I only fought 3 bosses so far (the first boss, the assassin, and the core), and they were all really fun. I’ll come back and beat the other 3 a little later. Awesome job!