Sure ^^ But I don't have many screenshots with the meat of it since I'm still working on the launch (hub) interface, which has some productivity features and whatnot:
The core has a (modular) universe -> concept -> project -> asset -> publication workflow. It's intended for collaborative creative projects, so the overarching universe lets you keep track of any characters, locations, languages, etc., these being the concepts. Those can then be referenced across projects, like book or game ideas (which are the design doc side of things).
You can generate instances of those characters / locations / systems / etc. to export asset packs of their models / maps / scripts / etc. to use in testing or final publications. (There will also be some dev tools included to override what the program generates in case you have a talented artist / programmers / etc. on board already. But they're going to be the biggest pain to code tbh.)
It'll have limitations; all engines do. But I'll probably open source what I can in the end to encourage more technical growth c: