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(+1)

Charming idea! I think one of the main things I felt was that the stamina gauge was a bit uncomfortable, because after a time of jumping and attacking, there wasn't really anything for me to do besides stand still and wait for it to come back. I think it could help if it recharged quicker, didn't apply to both jumps and attacks, or some balance of the two.

Besides that, I liked the powers and the implementation of the theme! It's a clever way to tie the player and the enemy together, and makes the world feel really interactive. Great work!

(+1)

Thanks for the feedback and kind words! I did add linearly increasing growth on the stamina regen later on in design to reduce the standin around bit, but now that I'm thinkin about your words a mini game for stamina regen would be wonderful. I think something like dodging the attacks successfully adding back some stamina could enhance the experience.