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(1 edit)

On that note I noticed a bug that happens with the module? I don't know if it's a conflict with other modules so I will test it out later on a blank world, but after creating a terminal, closing and opening the same or other tiles, it duplicates the terminal option. And it basically opens two terminal windows. Reloading the page (I'm using Forge) seems to fix it, but still. 

I should be able to patch that as well, thanks for letting me know.

release notes

I haven’t been able to reproduce the duplicate tab issue like in your screenshot. But I do have quite a few updates I’ve put out. Latest is currently 1.3.5 now and has a more fully featured method for using macros to open a Terminal.

In order to use the macro you can follow these steps:

  1. Upgrade to latest
  2. Open your compendium and you should see a new entry for “Terminal Macros”

image.png

  1. open context menu (right click windows or two finger click on mac) on either an individual macro or on the compendium itself and import macros
  2. I recommend using “Monk’s Active Tile” module to supply either macro with arguments.
  3. You will need to pick if you want to open the Terminal for all users, or for a specific user. They both are their own macro. So, in Monk’s Active Tile menu select the appropriate one.
  4. Fully configure a Terminal tile in the scene. (There is a requirement that all users and GM are viewing the scene which this will happen in)
  5. Take the Tile ID and supply it as the first argument.
  6. (optional if using a macro for a single user) as a second argument (Monk’s Active Tiles expects arguments to be separated by spaces) provide a User’s ID
  7. Activate the tile, which runs the macro

image.png

I’m going to edit my previous comment that contained an example macro since one is now included in the module.

I made the mistake of not testing this on The Forge since version 1. I was able to reproduce your double tab issue very easily, but only once I played around in The Forge.

It seems for some reason Forge loads the javascript esmodules differently than how it does for my local server. Not sure why, but I’m aware of it now.

Anyways, if you update to 2.2.0 you will have a much better experience.