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You’ve taken insipiration from Duck Hunt didn’t ya? lol

Anyway fun game, but some things cut my eye:

  • health bar is just a square. I would suggest at least making it a rectangle at least (and the icon of the plus is fun)
  • I didn’t see anything where I did shoot. maybe some missilies or explosions at that location would be a cool indicator
  • I literally’ve beaten entire game without exchanging/changing the weapons, you should do something about (maybe make so that he is vulnerable to certain weapons at certain attack patterns)
  • The art style doesn’t match the entire game (e.g.: on main screen the art style is just rectangle, while the entire game later is pixel art, I suggest that you could keep the pixel art style everywhere or the rectangle, otherwise the main game loop looks cool).
  • The idea of those red and green circles is not the best designed, I played by just shooting at the boss and won (thus the idea of healing by using those circles or healing by reloading is also not the best design, I just played by healing by reloading)

Sorry for this much critique lol, but I see it’s your first game, and it’s always good to have clear feedback lol. GG!

Haha! I really appreciate your suggestions👍; they'll help me improve, won't they? (Honestly, just getting feedback on my game makes me really happy.) I've been learning and developing this game on my own, so the production process has been quite slow. I've sourced materials from free resources online, and the UI design is still quite rudimentary. In fact, my idea was to make each weapon unique; for example, the pistol would have a fast reload speed, the rifle would allow for continuous firing with the most bullets, grenades could perform a full-screen attack, and I even envisioned a knife that could disrupt some of the boss's skills. However, my capabilities are indeed limited, and some features I can't complete😂. I've come to realize that making games isn't as easy as playing them. Moving forward, I'll continue to learn and brainstorm to create games that are more engaging and playable.( •̀ ω •́ )✧