Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ok, I went and did some research:

1. Mario Bros 3 (not really a precision platform, but anyway..)

  • acceleration/deceleration
  • inertia in air is maintained when you let go of the button

2. Super Meat Boy

  • very small acceleration, immediate stop on ground when you stop pressing the button
  • inertia in air is also maintained

3. Celeste

  • seemingly no acceleration or deceleration
  • inertia in air stops when you let go of the button

I was actually a bit surprised to see that was the case in Celeste. So it seems like the answer is: SOMETIMES :P follow your heart! I still think gravity should be reduced ;)

Wow, thanks for the in-depth research! I'll take it into consideration as I refine this. I don't think I've ever actually made a platformer except for test projects, so I'm happy I could get it mostly okay in this short time

(+1)

I also never have. Maybe I'll do one for an upcoming trijam!