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The visuals and ideas were nice but the execution seemed lacking. Never felt like there was enough time to stun him with the pillar switch then run in there to do enough damage before the shield pops up and damages you. Maybe drop the shield and just give him a telegraphed spin attack or something! Really good effort though :)  

Thanks for trying out our game! You know it's funny, we had a very similar idea about how the boss would attack the player after being stunned earlier in development, but we had some "staffing issues" that made us scramble to do most of our 3D animation and modeling in the last week of the jam. For this reason, I can't give enough praise to Yawadwipa Studio for the amazing 3D work that they did for us in such a short amount of time! That being said, we will look at adding an attack animation for the boss in our post-jam update.