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I liked the unique visual style. Reminds me of those Stick Man Fight animations of YouTube. Unfortunately, holding space for more than a moment kills me instantly. I think the health drains too fast. The game also faded to black and stayed like that after the first boss. I'm not sure if that was the end of the game or not.

Still has a lot of potential though.

it's still in development, I'm a friend of the creator, the purpose of the space bar holding killing you is that space bar is essentially a parry window, it has the same parry window as Dead Cells, the only difference is the creator decided to make it so you can extend your parry window at the cost of your health. Rather than make it broken by allowing you to hold it for a long time, the penalty is instant and deadly. The point is to train you to parry with more precise timing, and it's about as forgiving as Dead Cells parry window, just with more severe consequences if you get careless and hold it too long. The point is more to tap the space bar rather than hold it

Yeah, that sounds neat, but there's no feedback for when I start guarding so it's hard to tell if it does anything. It's also a bit weird that it kills you instantly instead of draining your health at a more reasonable rate. That way it becomes a game of risk and reward instead of punishing you for tapping the button too long.

I mean, I didn't find it hard personally, it took a bit of practice, I've been suggesting a possible menu screen explaining the mechanic to people who don't pick up on it as fast tho