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(+3)

Just a few quick notes, since comments aren't enabled yet on the 0.2.12 changelog. 

First of all - Fell Dungeon did not give me a character card for clearing it.  First clear only netted Essence, as if it had been a repeat. :/  And Sess'Harx needs her card, because it deserves to be... appreciated.

The dungeons in general are a nice addition, but at the same time what we have is a bit underwhelming.  "They contain no story elements - just opponents in your way and rewards to pick up!"  I certainly can understand them not being tied to the main story, but... having nothing to read?  Nothing at all???  It just feels wrong.  Especially in THIS game.

I've long come to accept that regular combat in this game is anything but challenging, but I had hopes the boss battles might prove an interesting tactical exercise, at least.  Something to feel good about beating.   Arwin has damage potential, but - at least the two times I've fought her - never attacks from more than one source at a time.  Far too easy to parry, or even just ignore and tank it.  Blu has impressive armor, and with the unbalance in her leg armor, does a fair job to stymie reliance on Blade Flurry or Dodge, but a simple bit of focus sees her defeated without any fuss.  (It's also a crime that Blu can't be bred, but... I digress.)  Sess'Harx has lots of delicious flesh, but that's it.  Just hit on... I mean, attack her a few extra times and it's over.

None of the bosses even managed to break through a single one of my armor locations, and I'm NOT an armor-focused character.  All of the bosses are just slightly tougher versions of "Elite" enemies you faced in a different dungeon... which are, themselves, just slightly tougher versions of regular enemies you faced already.  Hardly worthy of being considered bosses.  Could you massively increase their HP / Armor / Damage again to turn them into tougher fights?  Sure, but... if you want them to be interesting and memorable challenges, they really need some extra gimmick to make them actually threatening.  Or at least a bit of a puzzle.

I realize I should probably start a fresh character, because natural progression makes the MC ridiculously overpowered without even trying.  Even starting fresh, however, you get to the point where this level of combat is trivial very quickly.  

And, yes, I understand that combat is not the main draw of this game.  But like I said at the start - not having anything to read here just feels wrong.  This puts undue focus on the combat - which is disappointingly simple - and the rewards - which are... well, collecting some new items (and new cards, though Sess'Harx still needs hers) was at least a fair draw at first, but most don't warrant repeated runs.