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Unlike items that can be obtained after a number of attempts, it is very painful to have to make the correct choice five times in a row in a gamble that is influenced by simple luck.

I am not confident in my luck at all, so I do not usually gamble this way, but when I am told that I can get an item in the game, I get curious and play it over and over again.

However, when the number of attempts exceeds 1,000, I realize once again my lack of luck and quit the game in frustration.

I don't want the game to have elements that can't be handled by your own ability.

We'll consider toning down the requirements for the coin-flip mini game, but keep in mind it's simply a small document case token that you can acquire. It's little more than a cosmetic badge, designed for those that don't have much else to do with their gold.

We definitely won't be focusing on tedious RNG when it comes to items that do indeed affect gameplay flow.

- RegalBuster