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I’m not sure if it’s just the web client, but I had some problems with shooting working. It seemed as though there was a timer on how fast I could shoot or something like that. Overall, I think there’s a lot of games like this, and it might be hard to stand out from the rest just because it’s christmas themed.

I would suggest perhaps speeding up character and enemy movements and projectiles. For example, the enemy that shoots a skull at you is too easy to dodge. Also, the UI looks a lot like a mobile game, which if that’s what you’re going for then great. If you are primarily targeting desktop users then maybe make it more simple or maybe more keyboard friendly.

I do think the modifiers from the slot machine are a good idea, and the values seem right.

In matters of game design, you are always faced with the problem of presenting the complexity of content to the player. If you make it too easy, it won't be interesting. If you make it too difficult, many players will quit after a few tries. I apologize that the game turned out to be unbalanced. It's not always possible to track all the flaws when you work alone.