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(+1)

Nice progress Cotillion. Loved the cursed Goblin face but damn do they appear real close!

I appreciate you checking it out! I thought that might be the case, but wasn't sure what would be too far away and what would be too close, I'm gonna change some numbers and try to add scaling over time difficulty increasing (<--- I tried to figure this out the other day for an hour or two and didn't progress much lolol) 

(+1)

For scaling difficulty over time you could try adding a spawn counter (or a tick counter for that matter) to the room and scaling the speed and proximity of the goblins based on how many have spawned before.

Also remember I suck at platformers so what I find hard others may find easy.... :)

(+1)

I was thinking of doing something very similar to this, set up a way for the game to track how many minutes has passed by checking the timer variable i have now and then as the mins go up have it add a certain amount to the enemy mob speed, then an amount to health and damage or other things as well; I havent fully fleshed it out but this is the same track i was feeling so i appreciate the feedback to see others are thinking along the same lines as I have been