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Yeaahhh, that bug has been there for a long time.
I fixed it in 1.3.1, but it sucks that you lost your run to it.

Ahh, yeah. I updated now, but.. alas..

Bah :-(

oh mannn. I guess this just shows how much I playtested it.
I'll have it fixed by the end of the day.

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Thanks man, looking forward to the next cause of a crash ahahaha.

This time I had Body Slam(attack torso using torso, 3 damage) with +2 damage on chest and +2 armor on it too, as well as +2 damage on my hand, so I was kinda unstoppable.

Just uploaded 1.3.2, fixes the issue. It was literally just a typo in the name of one of the attacks.

Also there's a web build now.

Aahhh, that's really neat :D Might link the game to a few friends!

So, um... I hate to say this, but I just downloaded and launched the latest build, and... the inventory doesn't render(hovering works, though), your ragdoll doesn't update(even when losing or replacing parts), and the attack list doesn't match - it says Reaching Chop, but it's always grayed out, hovering says it's actually leg sweep(and it in fact is), and all my bones are shown as only e.g. "'s femur" on the ragdoll(correctly when dropped).

Seems as if you have borked a few things ^^`

ahh, yep, that's pretty bad.

If only it had of broken in a way that was immediately visible, I would have noticed.

I'm pretty sure I know what's causing it, just don't have time to fix it now. Will do later though.

Okay, THAT should fix it.
Turns out my dumb fix for some of the browser stuff was actually wrong, I should have tried an even dumber fix.

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Thanks!! So far at least seems to work dandy. Would you mind if I were to contribute/modify the game just a tiny bit?

EDIT: Whoopedoo, I completed a run :D I was really worried about how strong Death might be, so I swapped some bones out and had to do two attacks instead of one but I did it ;)

Well done, glad to know that it's all working probably.


And sure, edit it as much as you like. I'll upload the sourcecode now. Be aware that this was all written in a single week, so it probably won't be put together in the most sensible way possible. Also a lot of the code is written in Australian.