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(2 edits)

Idea is good but too many bugs make the game unplayable. Player character goes into the platforms and stuck there. Character models look cool.  You almost got the grappling hook mechanic but sometimes it launches you up so fast.  Second thing about grapplng hook is you need to be able to see where you throw it. Right now we just throw it somewhere off camera. Character falls too slow when jumped. Increase the gravity value of the rigidbody component. Also set the Canvas to scale to screensize. The main menu is  too big, it doesn't almost fit the screen. Fix those things and upload again as a post jam build. You'll upload this game to the Boss Rush Jam 2024 as well right?  I'm doing the same, it's a good idea . Nice job and good luck

(+1)

Awesome thanks for the feedback. You're right I totally forgot to have the Canvas scale with screensize. It's a bit of an out of nowhere question, but a lot of the time when I use Grid and Tilesets for games there are issues with the player and other objects clipping into platforms I've tried a few fixes but can't get it to work in all cases, if you do have any advice there I'd super appreciate it :). Either way good luck with the Boss Rush Jam too!

You need to apply tilemap collider2d  then composite collider on the timemap. In the tilemap collider settings check the used by composite collider box. You also need to add rigidbody2d on the tilemap object

Realized that the rigidbody2d on the tilemaps wasn't set to continuous collision detection, hopefully that should fix some of clipping issues? Let me know and thanks again!

i don't think it would but try it anyway. Also add platform efficiency 2d component on the tilemap and check the use platform efficiency box on the composite collider. That would certainly help a lot