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(+1)

This game is pretty good for what it is, however I think you need to implement some sort of reward penalty when playing on the lower level

at level 2, I could get about 2k energy, but if I replay level 1, I gain about 15K energy, and its not like energy is gained quicker in level 2

Thank you for your affirmation and feedback :)

In the previous version, there was a similar design (e.g., In level 2, the energy collection rate is twice as in level 1), but we removed it after updating the castle's energy collection rate upgrade. We'll try for better balance in future designs,  perhaps by limiting the maximum energy in each level.

Feel free to share any other thoughts or suggestions you may have.
Thank you very much!