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I must confess that it is far bigger than expected for a jam entry. I had already planned this in mind since the jam was announced so I was able to cram as much as I can, though it would have helped to actually truncate the latter half more so that cohesion flows better.

Having the player with all the skills at the start does feel like you're thrusted into it and forced to adapt quickly. Next time around, I would consider easing in to it with a better skill learning curve. That's probably a better approach to this if there are no JRPG turn based battle combat experts on the matter.

I appreciate the feedback and thank you for playing.