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I really enjoy the visuals of this game, they are top notch. The goofy, hats, the city generation, the way the cars move when you hit them, and the advancing level of cop firepower, is all really cool! 

I think the act of painting the world could be a bit more satisfying, in a way that feels more like filling in discrite amounts of damage. For e.g. this game reminds me of the game rampage, which has a very satisfying and discrete set of windows you can damage, and destruction you can create. It's super obvious that you're doing something right when a building comes crumbling to the ground.

I also noticed that because this is a keyboard game a lot of my inputs are getting eaten, unfortunately. This is a common problem I've had in some of my games as well. This thread covers ghosting. I think for this reason, I'm going to include button remapping in all my games going forward so users on any keyboard layout can enjoy it. https://steamcommunity.com/app/520440/discussions/0/4521040918053931162/

I think you cannot enable slow motion when you are in the air? Also when you are aware of slow mo, I don't think there is any reason not to use it, aside from the game being more fun without it on. The game is really solid visually, especially all the polish to menus, achievements, etc, but needs a bit of fine tuning on the main gameplay loop to be a bit more compelling.

Overall this is amazing. Great job!

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Thank you for playing and for your feedback and compliments.

I have not figured out how to paint sections of the house, I wanted it to be like Power Wash Simulator where if you filled a certain percentage of the object it would become a fully colored version. I like the Rampage connection, I've never seen it like that but I was hoping to do a completion type thing with it, have to figure it out.

Thanks for the article, I need to figure all this out, I plan on adding button mapping to the game as well, so this should help a lot.

Slow motion cannot be enabled mid air, the physics changing during the time change made it problematic, I'm changing the game's play speed mid game so it causes the physics to go wacky during the transition. For demo purposes I had everything unlocked at the start. In the actual game you'd have to spend some sort of upgrade points into unlocking more health (Starting at 1 heart) and Time Slow and maybe even other things I haven't thought of yet, maybe better painting etc.

I agree with you about more things in the levels themselves to make it more fun, I can't think of other things to do in the levels though, need to think about it more.

Thanks!

Ah good luck, I know it can be challenging taking on novel problems like the painter problem you described. Perhaps if the slow motion must be enabled on the ground, it could be a pickup that you can only pickup on the ground. That would help a lot i think. I'm used to enabling bullet time while flying through the air, so it was sad that didn't work for me :P