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Day 5 Update

I managed to fix the health bar issue, which turned out to be because I added two instances of health counters but I wasn't actually able to see it in the scene editor without any images to represent it. Because I couldn't see them, I also could not remove them from the scene so I ended up just deleting the level and starting over.

for now there are two bars to act as placeholders for health and energy, I'll probably make those smaller. I wanted to try drawing the health and energy as rectangles on top of the ones I made but I don't think the layering is correct.

The energy is increasing when I collect gems as they should. The problem is when I hit the max amount of energy. I wanted the energy level to decrease back to 0 over time, so this is the logic I tried before:

 photo 2016-01-06_19-57-37_zpsbhueansn.png

But when I tested it out the game froze and stopped responding, meaning it somehow got caught in a loop? For now as you can see in the gif I simply reset the energy to 0 when it reaches the limit.

Created a simple slime for an enemy and added it to the scene. so far there are no collisions or walking set to it.

Next objectives:

  • make the slime walk around
  • create a kick animation for Kii to attack the sprite
  • create the collisions between Kii and the slime