Yeah, the like drawing and coloring part. Doodling characters and stuff is kind of the thing I enjoy most, so all the monster sprites and character portraits are mine, plus I drew like the intro background. I collect like free paper textures and patterns and stuff people post, which helped give all that the like, newsprinty quality I wanted and I modified those for the river's motion animation. I drew and animated the boat too, but it's just 3 frames anyway.
The like UI icons come from another creator (Caz, I think, they should be in the game credit page) though I modified the palette on them, and the few attack animations are stock to the engine, though I did bitcrush them for extra grit.
Pretty much the first thing I do in all my projects is make the like window boxes and pick a font, since it helps me keep in the right state of mind while I'm testing, so that's also like, my doodling plus some textures. The little finger cursor too was a very early thing I wanted to add and I thought it was a good addition.
Not that you needed the whole breakdown, necessarily, sorry for long answer! I wanted to do more expressions and stuff, but couldn't find the time. There was plans at least for some small panels for some of the scenes and stuff so the narrated bits could be supported by graphics instead of just the text too...
Oh, and the battle background is a heavily modified photograph from the library of congress, I should probably make sure that's properly attributed if I do a V2, but I don't think it's a super big deal in this case as a public asset :V