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(2 edits) (+1)

hello mangoflavor,

I have found many typos (e.g. "Dataaholic" should be "Dataholic"). In hard addition tasks it says you will get contribution points after 30 loop points instead of the actual 25 and I would like three things changed:

Firstly, the abbreviations of some orders of magnitude are incorrect. The first ones are in Console Idle, whilst the second ones (in brackets) are described in https://pastebin.com/rcudGcA8 and should be used. (Since they're not mine you could consider crediting whoever created it)

Q (Qa)

aa (Qi)

ab (Sx)

ac (Sp)

ad (Oc)

ae (No)

af (Dc)

ag (UnD) 

ah (DoD)

ai (TrD)

aj (QaD)

ak (QiD)

al (SxD)

am (SpD)

an (OcD)

ao (NoD)

ap (V)

aq (UnV)

ar (DoV)

as (TrV)

at (QaV)

au (QiV)

av (SxV)

and so on.

Secondly, in the settings page "Creative" (before "Commons") should be underlined and in blue. 

Thirdly, "x1 Materials" should be "x1 Material".

(2 edits)

Hello consoleidlefan, i Like your name :D, and thank you for trying out the game

Thank you fer bringing these typos into my attention, they will be patched in the next update.

For the first point, Thank you for suggesting this list, however, there are some reasons on why i am using the current implemented names

  1. It is easier to read and to comprehend the number and its progression of getting bigger!
  2. Javascript(the language of which the game programmed with) allows max number of approximately 1e308, using the current system it can go up to 100.000ds, which is almost bigger than the given names
  3. In the future i might add 'Arbitrary-precision arithmetic', which in short, it will artificially allow me to use bigger numbers than the max 1e308, and so i would need more names, but using the current system, it is easier to modify and increase its capacity to 999.999zz, or even adding a whole new digit up to 999.999zzz all while preserving point 1.

and for the second and third point, they will be patched in the next updated too :D.

Thank you for providing this feedback. if you have more, or want to suggest new ideas, i will be here to read them all.

(1 edit) (+1)

Regarding your point 2, 1e308 (actually ~1.7977e308) IS bigger than the given names, which only go up to (1e303)-1 (1e303 would be C, 1e306 would be UnC, 1e309 would be DoC and so on).

Also, I found out that when you load a save, the tasks switch to Easy mode even when they're actually in Normal/Hard. I also found a black thing in "Format" that can also research "root:", thus "root:" can be researched with two different nods for some reason. FYI, the black "root:" is the leftmost nod. Is the existence of said nod intentional or not?

Yes they do go back to easy, i did not implement a save state for them, but you are right, as for the current UI design it is better to keep them where you left them at!.

and oh may, i did not see that sneaky node!!!, it is a duplicate, and it is not intended, and i have already located the issue and its fix :D.

but again all these fixes will be in the next update, as the last one just game out 2 days ago!

(2 edits)

also, the task is paused after you open a savefile. "FAN" should be "Fan" since it's not an abbreviation of anything.